*Best played in Fullscreen press F for Fullscreen*

About: 

Knights vs Goblins is a work-in-progress Roguelite game I want to get released on mobile. The game is in early development, and I have a build available to playtest.

You play as an archer and your goal is to survive wave-based enemies and you will have towers that will aid you in your survivability.

Some things are still a work in progress (likely to be a fair few bugs) like the unlocks page but this prototype currently has a 3 wave mode and an endless mode.

I'm posting this page to get more ideas on what I can add to the game.

Controls:

Movement:  W, A, S, D

Shoot:  Mouse1

Dash:  Mouse2

Credits:

Pixel Frog, Tiny Swords CC0 license https://pixelfrog-assets.itch.io/tiny-sword

Updated 11 days ago
Published 17 days ago
StatusPrototype
PlatformsHTML5
AuthorLfriskney
GenreAction, Shooter
Made withConstruct
Tags2D, Pixel Art, Roguelike, Roguelite, Top-Down, Tower Defense

Development log

Comments

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(+1)

Awesome demo! 

Maybe just need more explanation about the dash - how to get it/unlock it. But very very fun with what it is so far!

I also love the fact that it has a tower defense aspect in a rouge-like game!

Thanks, I plan on adding a little bar on the left to show owned abilities!

(4 edits) (+1)

Nice very short demo.

Don't know if it's a bug or just not implemented yet but triple shot and dash are just not fonctionnal, plus you can buy them multiple time for no reason.

There is a bug where the "castle" in the top of the arena don't have hitbox so you can move underneath it.


Suggestion :  

-Bigger monsters should drop more gems.

-More building to build in the arena like towers that can help you shoot the ennemy and that you could upgrade too, upgrading castle to get more soldiers, moat or ditch to slow down ennemies ect.

-More things to buy when you die to get stronger next time, like upgrading your attack speed, movement speed, shoot 2 arrows then 3 (should be very expensive), maybe spells or more weapons.

-Other than upgrading your heroes, upgrading your arena could be good, like "start the game with 5gems, then 10 etc" or "start the game with 1 tower"

-We could also imagine a mine building that you could buy in-game with gem, that give you 1gem/10sec, then 2/10 sec at level two.

-Maybe try to make ennemis a little bit faster, and simple particle animation when you shoot an ennemis if you have the knowledge to make it. That's "simple" and make the game much more dynamic.

-You could add boss that appears every 3 or 5 waves, when you kill them you get a random special bonus or object, usefull to give more replayability to your game

As a game dev, I made severals rogue-like games like this one, thoses are simple and non-original features common to many rogue-like games, but hey, if they are so common it's because they are good :)

(1 edit)

thanks for testing it out gonna try and implement a fix for those tonight!

Also thank you for the feature options!